A quick test of my finalized procedural planet and atmosphere shaders. All procedural, all done in Blender.
I've been working on these for some time now, in order to have a quick way of generating habitable planet maps and images for a fast paced, and wide ranging sci-fi tabletop gaming campaign based in the setting I've been developing. With the shaders now being finalised, I can now turn out planets quickly and easily. Also playing with camera angles and composition, trying some ideas and styles I normally avoid. Others will follow.